The Eiffel Tower project

Test renders #3

I guess this will be the last time working with those old camera settings. They have done their duty - showing me how to set up Eiffel Tower's surrounding.
And due to the new greenery some of them don't make sense anymore.

 

So here are the renders:

Some discussion, like always:

 

First and quite obvious to see: The new greenery is terrific. But it's supposed to be - it's 3rd party stuff, and it wasn't really cheap (as I remember I paid 120 USD for the addon). Anyway I think it's worth while.
Of course file size extended a lot, but my system still handles the stuff ;-) At the moment I'm using 6 different kinds of tree and 5 different shrubs - each of them defined as a group.
I had to simplify the shaders a little to fit into my old Blender 2.79.
If you're interested in the addon - you'll find it here.

For the last test renders I experimented with giving the trees some kind of soil footage, but didn't like the result, so I removed it.

The particle systems seem to work quite well.

 

Taling 'bout the OSM houses: I replaced some of the original shaders through my own (mainly the yellow brick shader and the roof shader), and they obviously fit into my model much better now.
Unfortunately I have to live without the randomness in my brick shader - due to all houses per Arrondissement being one object using one random value. For the moment I'm gonna live with that but someday will make up my mind for some tweaking - e.g. using face normals as input to modify the value a little. I could also imagine experimenting with the new Geometry Nodes in this context - although this means saying goodbye to 2.79.
Edit: Blender 2.8+ offers the chance defining a random value for linked elements which might be exactly what I need (Markus: thank you for the hint). Anyway I think it might be challenging to find a different solution working with 2.79 as well...

 

For structuring my terrain I added some pavement (watch e.g. render #4). May not be the absolute game changer indeed, but of course it helps.

 

And I started adding some statues. These are 3rd party stuff of course; most of them requiring attribution which will be done on a special attributions page.

 

As a summary I might say that my scenery seems to work now - there are no general issues left.
Some smaller tweaking might be done from time to time - e.g. working with my water shader once more. At the moment the River Seine looks like a lake without any movement. On the other hand: respecting that we're talking about quite large distances (even the "close ups" are long distance shots indeed) I doubt if this could be done by the use of e.g. stronger displacement... maybe I'm gonna add some wave-like meshes around bridge pillars...

 

Let's do some modelling next.

 
 

next   

 
 
 

Leave a comment

Attention! Comments including hyperlinks or mail adresses within the "Message" field will be automatically spammed.